Form a band and take on the world in the fourth main entry in the series. Guitar Hero World Tour is the first game in the series to feature drum and microphone controllers for percussion and vocal parts. Family, Music. Guitar Hero: Metallica is the second game of the Guitar Hero series to focus on the career and songs of one band, with support for lead and bass guitar, drums, and vocals.
Supporting up to four players on a local network, Guitar Hero 5 encourages players to drop-in and drop-out of their strong track-list in a cooperative, competitive, and multi-instrumental gaming experience. Featuring 25 songs from Van Halen, and 19 songs from artists that have been influenced by the band, Guitar Hero: Van Halen allows players to imagine themselves as members of the legends of rock. Introducing a story-mode to the Guitar Hero franchise, players must recruit eight musicians to help them defeat 'The Beast'.
Stars: Deadmau5 , Kaskade. The game will serve as a reboot of the Guitar Hero franchise, being the first new entry in the series since Warriors of Rock in Guitar Hero Live will introduce major changes to the See full summary ».
Rock Band allows up to four players to simulate the performance of popular rock songs by playing with controllers modeled after musical instruments, such as lead guitar, bass guitar, and drums.
Simulating the experience of performing in a band, Rock Band 2 allows up to four players to use remotes modeled after microphones, guitars, bass guitars, and drums to engage with their favourite songs. T Biography, Family, Music. A Rock Band spin-off that focuses on The Beatles.
Send Message Or Call. Share this Ad. Report this Ad Report. Similar Adverts. Mobile Phone Number Mobile phone number not valid. Save this listing. Close Send. Last name not valid. Email address not valid. Start invitation. Already have an account? Sign in here. All rights reserved. Firstly, there's no dedicated band management screen. When you choose to play as a band, you assign someone as the band leader, and then that person's band information applies to everyone else.
This seems fine, except that the band info is attached to the character, and not the band. So if I want my character to play solo shows and band shows with my friends with me as the band leader, my band name and logo will be the same in both places.
Also, since there's no band management screen, you simply choose "Band Info" on the character select screen to set your name and logo. The confusing thing is that everyone can do this, with everyone having a unique setting, but only the band leader's actually matters when playing as a band. Make sense? Probably not. The presentation issues continue When someone in your band is doing poorly in a song, you're alerted in two ways -- said person's note highway the thing the notes cruise down on will flash red, and the rock meter will of course be in the red.
But, it doesn't play a sound, flash on your spot on the screen or anything like this. So unless you have a habit of looking around at other parts of the screen, which is no good on the faster songs on higher difficulty levels, you won't know you're about to fail out unless the person who's struggling tells everyone else in time.
Unlike Rock Band, you can't save someone if they fail -- as soon as anyone does, the whole band loses, which makes this entire scenario even worse. There are some positive elements in the presentation department, however. One is that when you choose Quick Play, you can create a set list to play of up to six songs. A nice feature here is that you're able to skip a song in the set list if you decide you don't like it, if you keep failing or what have you.
This is especially nice with regards to the created content, which I'll be coming back to. Also, Neversoft has added some pretty good customization features this time around. You can create your rocker from scratch, setting his facial structure with sliders even, and not just predefined heads , hair, clothes and so on.
Much of the clothes and whatnot are unlockable, so you'll open up more as you play, but everything looks pretty good. There aren't as many options here as what you'll find in Rock Band, but you do have a good assortment to work with. Aside from that, you can also customize your instruments.
For guitars, you can choose from different bodies, necks, head stocks, bridges, hardware, knobs and even strings. For the body and headstock, you can even go in and apply your own custom decals with full layer editing at your disposal.
Drums are similar, though you don't have quite as many options. Very cool stuff all around here. As far as the actual play mechanics go, there are a few new elements in World Tour.
One is that bass players will now find a bar going across their note highway, just as drummers do for the kick drum. When this happens, you simply strum without holding a fret button. It gives the bass player a sixth note to deal with, but it doesn't really up the difficulty since playing no frets is, well, a piece of cake.
It does add a lot to the experience and makes it more realistic, and it's something I'd like to see added to the guitar as well. Some of the faster songs are actually easier to play on a real guitar since you can change chord positions while playing an open string, while with these games you always have to have a fret button pressed.
There are a couple other additions here and there, with the biggest change coming in the form of a blue-ish line during some guitar sections. When these bits appear, you can either play these notes as per usual with the fret buttons and strum bar, or you can use only the new touchpad on the World Tour guitar. Located on what used to be the "empty" part of the guitar neck, between the fret buttons and body, you'll find a new touchpad that lets you do a handful of things.
One is that you can play these guitar sections by simply touching the pad in the corresponding location, and then slide up or down to subsequent notes. You can also tap the bar to strum a note, which you can do to fake a tapped solo, or you can hit it with your thumb like you're slapping a bass.
While you're holding a sustained note, running your finger down the touchpad will cause a wah-wah effect. While there's a lot you can do with it, only some of it is actually useful. The wah-wah stuff is fine, though I still greatly prefer to use the whammy bar on sustained notes, but that's a matter of opinion.
Tapping it to play notes instead of strumming works pretty well, but it's not quite as accurate as the strummer, so you'll want to stick with the real thing for perfection.
Unfortunately though, using the touchpad during the solo sections is really difficult. While it works, it's very easy to lose your hand position and play the wrong note.
I'm sure that some folks will master it and be able to nail some sections with it after memorizing the hand placement, but it'll take some work. There are small crevices between each piece of the pad, but there isn't a solid placement marker like the tab on the yellow fret button to help keep your hand in place.
Also, the colors on the pad are inset in the guitar, so you can't really see them when looking down on it. What's possibly the most unfortunate part is that I had issues with the touchpad thinking I was touching it when I wasn't. It was worse on one of our guitars than the other, but I still had problems with sustained notes dropping off and that sort of thing on both models.
It was somewhat rare, happening once every half-dozen songs or so, but it did happen. The worst instance was when I started a song and I just heard the "clink clink clink" sound like I was messing with the strummer and I immediately failed, even before any notes hit the screen. I wasn't even touching the guitar when this happened. Now, since this is worse on one of our guitars than another, it's possible that this particular one has some aggravated issues and that yours won't be as bad, but obviously this is something that needs to be pointed out.
Fortunately, the older guitars work perfectly fine with the game and you'll be able to do the same stuff in either case. Since we're on the subject of hardware, let's talk about the drums for a second.
While the Rock Band kits feature four pads on a "flat" surface, the Guitar Hero World Tour kit has three drum pads plus two cymbals, as well as a kick pedal, of course. Coming from Rock Band, it takes a little while to get used to playing them, but I like the set quite a bit overall. Having the cymbals raised above the other pads feels much more like a real kit, which is cool.
It's also very quiet, and there's a good bit of bounce to it. Unfortunately, there isn't a bar that runs between the stand's feet, which means the kick pedal has nothing to cling to, so it can slide around quite a bit. It is covered with a sticky surface on the bottom, but I still had problems with it moving around on me, and in one case turning sideways mid-song.
On the whole, I prefer the wider timing of the last few Guitar Hero games than what you'll find in Rock Band. You don't have to be as accurate timing-wise, which means that solos and longer note runs are easier to hit. It feels more like playing the real instruments to me, which is obviously a good thing. However, I am sometimes frustrated at the accuracy of the note translations. There are sometimes extra notes that shouldn't be there, or you'll have to play two fret buttons when the actual guitarist is playing a single note, making the song more difficult than it should be.
0コメント