Sims with low Mechanical skill who attempt to fix broken electronics are likely to be electrocuted. The chances are greater if they are standing on a puddle while fixing. If their needs go down far enough, they will die. However, if they don't die, there's a chance that fire will break instead. The ghost appears yellow and sparking.
Get the sim to swim in the pool, and then take out all of the ladders. When their hunger or energy is empty, they will drown. Like The Sims , sims can enter a pool that doesn't have a ladder. Death by fire is one of the most common death in The Sims series. There are many ways to start a fire, but one of the most common ways to start a fire is to leave food on the stove or to light the fireplace.
However, an instant way to create fire is to grill inside, which, for some reason, will set the house on fire instantly. The next solution is to place rugs below the grill before using it, and they will catch fire and allow it to spread. The best rug to use is the basketball court rug from FreeTime , which is the most expensive and also the largest.
Try using Moveobjects on if you can't get it positioned correctly. However, if you own Apartment Life , a glitch may cause the rug to not catch on fire.
Therefore, you must patch the game for the best result. One way to boost up Sims' age is to drink the Elixir of Life in low aspiration. You can also use the testingcheatsenabled cheat, open its respective pie menu, and age them up as many times as needed. One way to easily make Sims get sick is by using the Biotech Station with low aspiration and bad mood. Once Sims get the mysterious disease, or any disease, don't let them get cured.
Just let them do their activities without resting. If you don't want other Sims to get infected, lock the sick Sims in a contained room. The ghost appears green. Occasionally, these ghosts will grasp their throat and start coughing, re-enacting their death. Leave dirty dishes all over the house on the floor and try stepping on them as often as possible.
This is by far the hardest death to gain without cheating, as the sim has a very low chance of being eaten by the resulting flies. If you own Open for Business expansion, turning on several broken CleanBot might help you to stack more trashes into the house. Before killing Sims in this way, you must already have ghosts on the lot. At night, when they appear and haunt, have the sim keep following them until the sim gets scared and dies. The animation is similar to death by coffin scare, but varies.
Click on the ground outside and choose the option "Watch Clouds" at noon or "Stargaze" at night. This is only checked at the beginning of the interaction, not every cycle, so if you cancel the interaction, the satellite will not fall. Watching clouds or stargazing longer will not increase the chance of the satellite falling, and if the death is not checked at the first place, it will not fall even if you stargaze forever. Get the Cowplant career reward and place it somewhere in the house, and wait until it takes out a slice of cake out of its mouth.
The sim will grab the cake, and they will be eaten. The ghost appears light green. If the Cowplant is still there, they will taunt it with a slab of meat. Additionally, if another sim drank the ghost's life essence, they will be angry at them. When Sims peek in a coffin or are dared to peek in one with a vampire inside it, there's a possibility that they will be scared by the vampire.
If the needs are too low, they will die. This type of death is different from death by fright. The animation is similar to death by fright, but varies. Get the vampire to stay outside until all their needs hit rock bottom, and they will die of sunlight exposure.
This can also happen at night if by any chance their needs are completely empty. Keep Sims using the Rally Forth interaction until all their needs run out. Their needs have to be low enough, and a Sim cannot wish multiple times even at different wishing wells.
Get Sims to stay outside during a hailstorm. There's a chance that they will be bludgeoned and die. During a thunderstorm, let the Sims stay outside. With Pescado's Lot Debugger, you can set the rain as torrential to make a higher chance of lightning. The chances are greater if Sims are in a pool but this will cause them to die by drowning or a hot tub, and even higher if the lot doesn't contain any lightning rods and trees.
Keep opening and closing the murphy bed. There is an easier way to make Sims keep opening the bed, though, by using the Allmenus cheat, and then keep using the "Open" interaction.
A quick way for each death listed is through the use of this mod. The mod article should explain all uses. An easy way to kill your Sims is by starving them. To do that, create a small room, usually 5x5 or 4x4, and remove a single wall section. Be sure the Sim has no food items in their inventory, such as fruit or vegetables.
Then make the Sim get inside the room. Close the room with a wall again. Alternatively, send the Sim into a bathroom and have another Sim in the household lock the door to prevent them from leaving the bathroom. After that, just wait a few days and the Sim will die due to starvation.
The ghost will be magenta and the grave will have a fork and knife mark on it. This method is good if you don't like spending your Sims' money, and it can also be achieved by cheating. Type "testingcheatsenabled true" without the quotes. Then drag the Hunger need bar all the way down. If you do this while the game is playing, the Sim will cancel all their interactions, complain about being very hungry, and die.
If you do this while the game is paused, when you unpause it, the Sim will cancel all their interactions, then immediately die. This is a very fast method to kill your Sims. Simply create a small pool, usually around 3x3 or 4x4, and make a Sim enter into the pool. Then build walls or fences around it.
The trapped Sim will swim for some hours, until they will get the Drowning moodlet , and after 40 minutes in-game pass, the Sim will drown. The Sim will probably drown faster if it has the Fatigued moodlet. The ghost will be blue and the grave will have a drowning Sim symbol on it. This method is good in case you want a very fast way to kill your Sims, but it can cost a lot of simoleons.
Alternatively, if you do not want to spend that much time, you can have the target Sim work out and when they have the fatigued moodlet, make them swim, and they will die in 30 minutes game time. You will have to block the way out of the pool here as well.
However, you do not have to trap the Sim in the pool for it to drown. If your pool is big enough, and a Sim swims to the center of the pool, if you let it do what it wants to, it will not be able to reach the edge of the pool in time. This will cost you a lot of simoleons. Sims can only autonomously leave a pool if most of the pool edge tiles are available to leave the pool from. Several methods have been suggested.
One of them includes creating a Sim with the Technophobe trait , then making them sabotage a TV placed on tiles. After that, the player must make the Sim pee on the tiles, and then making them repair the TV with low skill on the resulting puddle. This will cause electrocution. Another way is to first build a floor in your yard and place a sprinkler near it to create a puddle, then buy a stereo or TV and have your Sim upgrade it. Fire is a painful disaster in The Sims series , and possibly the best-known cause of death.
To trigger death by fire, make a Sim prepare waffles. Wait until the Sim bakes them but not fully or just wait until you see that its cooking. Now, create a small room, usually 3x3 or 2x3, remove a wall section and make the Sim enter. Now add that wall section again, so that the Sim is trapped into the room.
Move the oven into the room. Add loads of chairs to block the Sim's way to the oven and spread the fire. The fire will start when you see some kind of black smoke. Wait until it gets to the Sim. The ghost will be red and the grave will have a fire mark on it. This is a good and interesting method to kill a Sim, especially for storytellers, but it can end up to be a very expensive way of killing.
You can also place a rug under the fireplace, and start the fire in the fireplace. That will cause a fire to start. You can then have the Sim get next to the flames and catch fire. You can also have the Sim poke the fire, eventually causing the Sim to catch on fire.
Even starting up a grill inside a room, and then canceling the grilling process can result in a deadly fire. Lighting a firework inside the house would also cause fire. Allow the Sim to get eaten alive by flies. If enough garbage and dirty plates pile up in a room, if a Sim walks directly through the garbage, there's a chance of flies swarming up and devouring the Sim.
To increase the chances of your Sim being eaten, place them in a narrow hallway that's completely filled with trash and direct them to keep walking up and down the hallway.
Keep a sick Sim uncomfortable. If a Sim isn't taken care of while they're sick, there's a possibility they'll die of disease. Keep their Comfort level low, and they will eventually die though be aware that it's surprisingly difficult to kill a Sim through disease.
There's also a chance of them contracting a cold or the flu from work or school, and they can potentially contract food poisoning from eating spoiled food. Sims can die of food poisoning, pneumonia, the flu, and the disease from the biotech station. Morning sickness and colds won't kill a Sim, though a Sim can contract pneumonia if their cold goes untreated. Scare your Sim to death. If there are tombstones or urns of other Sims on the lot, it's possible for the ghosts to frighten your Sims.
When a ghost frightens a Sim, the living Sim's motives will drop; if their motives drop too low, they will die of fright. The angrier a ghost is, the more likely they are to try and scare a Sim. Some death types like fire result in angrier ghosts. In-game events such as a kicked tombstone, selling the bed they slept in, or their partner marrying someone else will also agitate ghosts.
Allow your Sim to die of old age. Elder Sims will eventually pass away on their own accord, though you can't control when it happens without using cheats. Once you have an Elder Sim, just continue playing them as normal; eventually, when their time is up, the Grim Reaper will come to collect them. If a Sim dies of old age, other Sims cannot plead for the Sim's life. Method 2. Use the University Cowplant. If you have University, a Sim who reaches the top of the Natural Science career will be rewarded with a Cowplant.
Neglecting to feed the Cowplant will make it attempt to lure Sims with its cake-shaped tongue and eat them. Typically a Sim will die upon being eaten, with a few exceptions if their hygiene is very low, for instance. After a Sim is eaten by the Cowplant, another Sim can milk the plant.
The "milk" will extend the drinker's life, similar to the Elixir of Life. Send a Nightlife vampire outside during the day. Vampire Sims are extremely susceptible to sunlight, and their motives will decay rapidly when they're outside.
They will use their hands to shield their face and turn to ash. Have a Sim peek in a vampire's coffin Nightlife. If a Sim's motives are fairly low and they peer into a sleeping vampire's coffin, there's a chance the vampire will scare them provided the vampire isn't too tired to do so.
If the frightened Sim's motives drop too low, the Sim will die. While this death is similar to death by fright, they're not exactly the same - the ghost types are different, and the death by "coffin scare" checks fewer motives than the regular death by fright.
If your Sim owns a business and has the Rally Forth business perk, sending that Sim to use Rally Forth while they have low motives will kill the Sim. Sims dying of Rally Forth will cough and choke as though they're dying of illness, but the ghost of a Sim who dies of Rally Forth will carry a megaphone. Kill a Sim with weather Seasons. While freezing or overheating a Sim won't kill them on its own, Seasons introduced two weather-caused deaths.
Lightning and hail can result in your Sim dying, though it does require it to be storming outside. Send a Sim with low motives outside during a thunderstorm.
To increase the chances of them getting struck, make sure they're in a body of water e. If you have Open For Business, directing them to use an evil kite will also increase the chance of getting struck. Send a Sim with low motives outside during a hailstorm, and they'll eventually die from being struck by hail.
It's been noted that overheated Sims can spontaneously combust i. Make a failed wish for money at the wishing well Seasons. If a Sim wishes for money at the wishing well and the wish fails, there's a chance of a bag containing a single Simoleon will fall and land on your Sim's head, killing them.
The failed wish is not guaranteed to kill your Sim; there's a larger chance of the money bag hitting your Sim on the head and simply causing their needs to drop though this can still inadvertently kill your Sim if their motives are too low. Use the Murphy Bed from Apartment Life.
If you have Apartment Life, you can purchase a Murphy Bed a bed that folds out from the wall. If you direct a Sim with low motives and a Body skill of less than 5 to lower the Murphy Bed, there's a possibility of the bed falling on the Sim and crushing them to death. Method 3. Use the "Running with Scissors" set. Download and install the scissors from SimsWiki's archived Sims 2 downloads and place them on a lot.
Direct a Sim to run with the scissors and allow them to just run around for a bit. Eventually, the Sim will be "stabbed" i. Sims who died by running with scissors will be treated by the game as though they've died of fright.
Use testingcheats. Testingcheats allows you to drag your Sim's motives and relationships. Drag your Sim's Hunger motive all the way down to instantly starve them. Shift-click a Sim, select Spawn If they are put on the floor or ground, Sims and pets will either go around them or step over them.
Being left on the floor or ground does not harm a baby, but babies will rest better if they are in their cribs. A baby can be placed in a crib by clicking on the crib, and selecting the option to put him or her in it. A baby who is sleeping in a crib can be tucked in, but the option will not appear if the baby is awake. All babies have the same facial features i. Babies also have no aspirations , wants or fears , but can collect memories even though in reality they would be much too young to understand most of them.
Unless a baby is being removed by the social worker , which would happen if its invisible hunger or social motive was to become critically low, it can't leave the lot unless a glitch occurs. The social worker will also remove a baby if he or she is left unattended i. The Sims 2: FreeTime introduces the parenting skill, which gives Sim parents the ability to check on the baby. Using this feature, Sim parents study beforehand using a book from a bookcase.
Both of them raise babies' fun and even social motive, but they will cry if they are left in them for too long. Babies progress to the next life stage, Toddler , in 72 hours. Household members can throw a birthday party for the baby and can blow out candles on a cake, triggering a special cutscene to celebrate the baby's age transition [ confirmation needed ]. If there is no party or cake, another household member will autonomously pick the baby up when it is ready to age and "help" it with its birthday.
It is possible to raise a baby by feeding and nothing more; however, since building relationships with them is fairly easy, it is best if other members of the household interacted with the baby. In The Sims 2 , the automation of teens and older Sims around babies can be rather annoying. They will attempt to meet the baby's needs autonomously, but will not always be intelligent about it. For example, they will always autonomously feed a crying baby, even if it needs its diaper changed instead.
So, while the autonomous "Hold Youngster" action may indicate that a baby needs some sort of attention, and crying definitely indicates that, the player may need to intervene and decide whether it needs to be fed, changed, or just held. Bigfoot will occasionally attempt to perform a prank on the baby, or even attempt to fight with them. Since prank and fight interactions can only be performed on Sims who are teens or older, the game will not allow him to do this, so his interactions will simply fail.
Babies are the youngest life stage in The Sims 3 , and can be added to existing households through a pregnancy , adoption , a successful wish for a child using the wishing well in Lucky Palms , by performing a cloning experiment using the science research station in The Sims 3: University Life , by reincarnating a deceased Sim as a baby using the Door of Life And Death from The Sims 3 Store , or by going to the hospital in Oasis Landing and engineering a baby in The Sims 3: Into the Future.
On the normal lifespan setting, babies progress to the next life stage, Toddler , in 72 hours. This time around, however, babies are much more specifically modeled on newborn infants, and appear to represent a period spanning from birth to the first few months of a Sim 's life.
Unlike in The Sims 2 , a pregnancy will last for 72 hours rather than 75 hours, and the Sim's belly will expand gradually rather than abruptly growing at the end of the first two trimesters.
Pregnancies in The Sims 3 are somewhat more realistic than in The Sims 2. Pregnant Sims experience vomiting similar to morning sickness , cravings, back pains, and light mood swings. Pregnant Sims may also have wishes to visit the spa or get a massage when experiencing back pains, or wish to eat certain foods to curb their cravings. Sometimes, both parents will wish for a specific gender of baby, to read pregnancy books, or to buy necessary furniture for their unborn child.
Pregnant Sims can either go to the hospital to have a baby or stay at home to give birth. If the player opts for a home birth, the Sim will spend a period of time visibly suffering from labor pains and then spin around in a cloud of multicolored sparks, after which the baby appears in her hands in a manner resembling births in The Sims 2 when cutscenes are disabled.
If twins or triplets are born at home, after the process of naming the babies and assigning traits, the Sim will put the first baby down and repeat the spinning action until all the babies are born. If the player opts for a birth to take place at a hospital, the Sim will disappear into the hospital rabbit hole and, after some time, emerge carrying their baby or babies once names and traits have been assigned for them. If the father of a baby born at a hospital is part of the pregnant Sim's household, they will enter the hospital with them.
Fathers from separate households, however, may or may not be present at a hospital birth. Oddly, babies born in a hospital will have a noticeably lower starting relationship with the Sim that gave birth to them than babies born at home, though the game does not specify any reason for this. Upon being born, babies now appear with blankets wrapped around them instead of wearing diapers. There are two different colored blankets; the default colors are sky blue for a baby boy and pastel pink for a baby girl, but different colors and styles are available as custom content.
The color of baby blankets can also be changed with the use of any mod that allows access to either the "Plan Outfit" mode on the dresser or Create-A-Sim.
If there's one baby born, the mother will carry it. If it's twins, the mother and father will carry one each. If it's triplets or quadruplets or so on, the babies will be carried in a basket on the way home.
Babies are assigned two traits at birth. Depending on how happy the mother Sim was during her pregnancy, the player may be able to choose one of their traits, two of their traits or neither of them.
Reading pregnancy books and getting massages appears to significantly increase the likelihood of being able to select both traits. If the pregnancy was a particularly unhappy one, the traits will be chosen at random and will often be negative traits such as evil , mean spirited or coward.
Unlike in The Sims 2 , the only visible aspect of babies' genetics is their skin tone, as the generic character model for a baby lacks noticeable colored eyebrows and will always have blue eyes, a possible nod to the fact that babies briefly have blue eyes after birth.
For the first time in The Sims series , it is possible to select babies without the use of cheats or mods, though they remain immobile and cannot be directed to perform any interactions themselves. Regardless, the player can now view babies' traits and motives and keep track of how hungry, tired, dirty or lonely they are. Babies do not have any wishes and cannot learn any skills, but can still gain a few moodlets.
Babies can also visit other community lots for the first time in the series by being carried to other community lots. If a baby's motives get low enough, it will start to cry, which causes nearby Sims to get the negative "Crying Baby" moodlet. However, evil Sims will get the positive "Fiendishly Delighted" moodlet from crying babies, and may steal candy from them in order to deliberately make them cry.
Any Sim in the teen stage or above may instantly refill a baby's hygiene motive by changing its diaper at any time and in any location—there is no need for a changing table although one can be purchased in the Store as premium content , [n 1] and babies in The Sims 3 can no longer be bathed in the sink.
Sims who are not from the same household as a baby will be unable to interact with the baby unless they have a high relationship with its parents or guardians.
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